Game Handicap: CH (-1.5) vs InterActive Philippines (+1.5)

CH1100%
IAC0%

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Probability history

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Probability history0%25%50%75%100%Nov 9, 01:40 PMNov 9, 05:13 PMNov 9, 08:47 PMNov 10, 12:20 AM

No recorded data before Nov 9 in this window.

Based on this market’s outcome prices, expressed as probabilities.

Resolution rules

This market refers to the Dota 2 match between InterActive Philippines and CyberHero in the DreamLeague Division 2 Group B, initially scheduled for November 9, 2026 at 11:00 AM ET.

Read the full rules

This market will resolve to "CyberHero" if CyberHero wins 2 or more games than InterActive Philippines in this match.

Otherwise, this market will resolve to "InterActive Philippines".

Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.

If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50.

If the match is postponed, it must be rescheduled to a start time on or before November 23, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 9, 2026 at 11:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.

The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins.

If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed.

In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team.

If the match ends due to the clinching game being forfeited this will count as a completed match.

The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

The same question elsewhere

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Comparable, not identical. The published criteria differ in no material way. One venue lists Dotabuff as the primary resolution source and the other does not, but that does not change the question being asked.
  • Predict.funthis market

    Game Handicap: CH (-1.5) vs InterActive Philippines (+1.5)

    This market refers to the Dota 2 match between InterActive Philippines and CyberHero in the DreamLeague Division 2 Group B, initially scheduled for November 9, 2026 at 11:00 AM ET. This market will resolve to "CyberHero" if CyberHero wins 2 or more games than InterActive Philippines in this match. Otherwise, this market will resolve to "InterActive Philippines". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 23, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 9, 2026 at 11:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

    read Nov 9, 04:08 PM UTC

  • Game Handicap: CH (-1.5) vs InterActive Philippines (+1.5)

    This market refers to the Dota 2 match between InterActive Philippines and CyberHero in the DreamLeague Division 2 Group B, initially scheduled for November 9, 2026 at 11:00 AM ET. This market will resolve to "CyberHero" if CyberHero wins 2 or more games than InterActive Philippines in this match. Otherwise, this market will resolve to "InterActive Philippines". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 23, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 9, 2026 at 11:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

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As of Nov 10, 09:44 PM UTC