G2 Esports vs. 100 Thieves: Total Maps: Will over 2.5 maps be played in the G2 Esports vs. 100 Thieves Valorant match?
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Resolution rules
If over 2.5 maps are played in the VCT Champions 2026: G2 Esports vs. 100 Thieves Valorant match originally scheduled for Oct 16, 2026 at 5:00 AM EDT, then the market resolves to Yes. Kalshi is not affiliated, associated, authorized, endorsed by, or in any way officially connected with the Governing League. All trademarks, logos, and brand names are the property of their respective owners.
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G2 Esports vs. 100 Thieves: Total Maps: Will over 2.5 maps be played in the G2 Esports vs. 100 Thieves Valorant match?
If over 2.5 maps are played in the VCT Champions 2026: G2 Esports vs. 100 Thieves Valorant match originally scheduled for Oct 16, 2026 at 5:00 AM EDT, then the market resolves to Yes. Kalshi is not affiliated, associated, authorized, endorsed by, or in any way officially connected with the Governing League. All trademarks, logos, and brand names are the property of their respective owners.
100 Thieves vs G2 Esports: total O/U 2.5
This market refers to the Valorant Lower Bracket Semifinal match between 100 Thieves and G2 Esports in the VCT Champions Playoffs, initially scheduled for October 16, 2026 at 5:00 AM ET. This market will resolve to "Over" if 100 Thieves and G2 Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 30, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 16, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining maps required to decide the match, including a map in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
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As of Oct 24, 09:42 PM UTC