PolymarketOpen

Game Handicap: EP (-1.5) vs Man eSports LFO (+1.5)

ENTERPRISE Esports50%
Man eSports LFO50%

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24h volume—
7d volume—
30d volume—
Liquidity$12.4
Spread94%
ResolvesOct 9, 2026in 8 days

Probability history

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Probability history0%25%50%75%100%Sep 25Sep 27Sep 28Sep 29Sep 30Shaded periods have no successful hourly price check.Shaded periods have no successful hourly price check.Shaded periods have no successful hourly price check.Shaded periods have no successful hourly price check.Shaded periods have no successful hourly price check.Shaded periods have no successful hourly price check.Shaded periods have no successful hourly price check.Shaded periods have no successful hourly price check.Shaded periods have no successful hourly price check.Shaded periods have no successful hourly price check.

Based on this market’s outcome prices, expressed as probabilities.

Resolution rules

This market refers to the Rainbow Six Siege Upper Bracket Semifinal 1 match between ENTERPRISE Esports and Man eSports LFO in the Asia Pacific League Oceania - Stage 2 Playoffs, initially scheduled for October 9, 2026 at 1:00 AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports wins 2 or more games than Man eSports LFO in this match. Otherwise, this market will resolve to "Man eSports LFO". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 23, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 9, 2026 at 1:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Sourcehttps://liquipedia.net/rainbowsix/Main_Page

Other legs of this event

MarketVenuePriceStatus
Rainbow Six Siege: ENTERPRISE Esports vs Man eSports LFO (BO3) - Asia Pacific League Oceania - Stage 2 PlayoffsPolymarket53% ENTERPRISE EsportsOpen
Rainbow Six Siege: ENTERPRISE Esports vs Man eSports LFO - Game 2 WinnerPolymarket54% ENTERPRISE EsportsOpen
Games Total: O/U 2.5Polymarket74% UnderOpen
Rainbow Six Siege: ENTERPRISE Esports vs Man eSports LFO - Game 1 WinnerPolymarket51% ENTERPRISE EsportsOpen

Venue activity

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As of Sep 30, 11:27 PM UTC